Video Game Workshop – Floor is Lava

Summary: Using Participatory Design techniques & UCD, I designed and facilitated a Kids' Scratch Camp where participants developed their own video games using Scratch. I created the course curriculum and instructional videos, ensuring alignment with learning objectives and usability best practices.

One of the Deliverables

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The Challenge

Teach kids (ages 7-18) how to build their own video game.

The Process

I started with Ethnographic Research when I visited and volunteered at several kids’ code camps to witness the fun, process, and outcomes. I noted what worked and what didn’t seem to align. I witnessed the celebration of little moments when the kids began to “get it.”

Next – I created the course curriculum, instructional videos, and a teacher’s deck to support educators. To ensure alignment with learning objectives and usability best practices, I employed participatory design principles, gathering feedback from both students and educators to refine the content.

As part of usability testing, I conducted three live workshops at a local community library and an elementary school’s Girls Who Code group with 8-20 kids per session. This hands-on research allowed me to iterate in real-time, testing the step-by-step curriculum and ensuring it effectively guided students through the game-building process while improving user interaction and engagement.

The Solution

I designed and facilitated a Kids’ Scratch Camp where participants developed their own video games using Scratch, incorporating the popular TV gameshow “Floor is Lava” and adding a new level with a flying object for added difficulty.
Scratch Camp
Scratch Library Workshop

Girls Who Code Workshop @ Mammen Family Public Library

Play the Game

  1. Click on the Green Flag (turn your speaker volume on)
  2. Using your arrow keys move Pico left or right. Up arrow causes Pico to jump.
  3. Using the furniture as landing pads – jump around the room until you reach the top left corner. That exit ramp leads to level two.
  4. On level two you’ll need to get to the top exit again but avoid Mr. Crab while you jump on furniture.
  5. If at any time you miss your jump and fall – beware The Floor is Lava and you’ll lose the game.

More Deliverables

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Instructional Design – created curriculum with step-by-step instruction

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Technical Writing – revised the process and editing of the curriculum

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Technical Videos – created video tutorials following the curriculum (These videos are created for a persona of a young learner.)

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