Leveraging Participatory Design principles, I created and refined the Tunnel of Doom Scratch Camp by gathering real-time feedback from young participants. This approach ensured the curriculum was engaging, accessible, and tailored to meet the kids’ learning needs.
Curriculum
This Curriculum category includes structured educational materials, lesson plans, and resources designed to guide learning on specific topics or subjects. You’ll find detailed outlines, objectives, assessments, and instructional strategies for teachers or learners to follow, providing a clear path for mastering content in a step-by-step format.
Custom GPT Course for Entrepreneurs
This course started with Ethnographic Research as the foundation for designing with Plain Language Theory and Multimodality Theory, empowering entrepreneurs to effectively leverage tools like ChatGPT to generate various types of documents and marketing copy.
Video Game Workshop – Floor is Lava
Using Participatory Design techniques & UCD, I designed and facilitated a Kids’ Scratch Camp where participants developed their own video games using Scratch. I created the course curriculum and instructional videos, ensuring alignment with learning objectives and usability best practices.